![]() Her first Skeleton spawn has a notable delay.However, her Skeletons are often ineffective versus most air units. This allows her to effectively distract and counter single targeting units with slow attack speeds like the Prince and Inferno Dragon, while the Wizard cannot. Although the Witch deals notably less damage than the Wizard, she is generally more reliable on defense as a lone unit due to her Skeleton spawns and higher hitpoints.To defend a push like this, it is best to destroy the Witch first with a spell or area damage troop, leaving the tank with no support and making it easier. Since the Witch has a low health to Elixir ratio and a low damage output, she should be placed far behind high hitpoints troops such as the Golem and Giant so that she can have more time to summon her Skeletons and provide offensive support. ![]() ![]() However, her first wave of Skeletons will spawn 1 second after she is deployed. Every 7 seconds, the Witch will passively summon a group of 4 Skeletons surrounding her which are the same level as herself. She is an area damage, medium-ranged troop with moderate hitpoints and moderately low damage output. The Witch card is unlocked from the Spell Valley (Arena 5). “Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.”
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